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Hitman denuvo7/7/2023 Look at Minecraft: that game is basically defined by players setting themselves goals based on the basic rules of that sandbox. At least, not being goal-oriented in terms of specifically outlined goals set by the developers. Look at it this way: if there were no designated score-based reason for people to get creative with their targets, do you think those options would be forever ignored? You seem to think so, because you're arguing that specific, developer-set goals are a requirement, whereas something like Breath of the Wild instantly shows this to be untrue due to the spectacular success of its exploration gameplay despite not being goal-oriented. Right, and you thought that not because of what he said, but because you didn't understand what a "sandbox" is in this context. I thought he was saying sandbox =!= challenges and people just liked to do creative kills for the lulz If you don't like people being curt or abrasive with you then you can start by not setting that tone with your unqualified presumptions. Then he's just confirming my point, that the challenge tracking is important for the sandbox
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